﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

namespace GraphicalObjects
{
    abstract public class GraphicalBase : WorldTransform
    {
        private Guid gid;

        public GraphicalBase()
        {
            gid = Guid.NewGuid();
        }

        public Guid GID
        {
            get { return gid; }
            internal set { gid = value; }
        }

        abstract public void ResetMesh(ref Device device);
        abstract public void Draw(ref Device device);
    }
}
